Mario and Sonic at the Olympic Games Tokyo 2020

Training for therapists:

Opportunities to look at older game and how intsructions can be formatted are helpful for learning how you can choose specific old / vintage games for play with individuals with cognitive support needs. The graphics are not helpful being too closely positioned next to each other for most individuals to follow left to right to easily scan and easily rememember without support / reminders. Being able to see the step by step break down of what buttons to push on screen is helpful for understanding how many pieces of information are required to be remembered at one time. The visual action on the screen because of the types of sports often moves from left to right across the screen making it easier for clients / patients to track what is happening which can make anticipating when to hit a button easier to think through / remind yourself of. Some of the actions are not 1:1 where there is an expectation similar to those on other movement control pieces of equipment in the real world such as a car where you put your foot down on the accelerator and you think that all you then need to do is steer and keep the button pushed down.

The view is something that you need to consider when supporting clients who have experience with better mobillity skills but not with gaming devices. Being able to choose non favourite sports may be necessary so that you can see far into the distance e.g.